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(+1)

Great game! (I'm currently idling for super convergence) I have one question, is the loretext Ai, or is it just very well crafted? For some reason I keep recognizing keywords and phrases that AI uses. Also, awesome lore so far!

Thank you! I am happy you enjoyed it. The lore is written by me! I do have a tool to help with grammatical and suggest different synonyms, so I don't repeat myself. I try to avoid ai if possible.

Makes sense! :) Synonyms do that. Love the game!

(+2)

This is coming from someone who played to the end of Phase 2, then came back when Phase 3 was out. I had everything unlocked up to that point.

Coming back, I'm mostly struck by how there really isn't anything active to do in Phase 3. Maybe I'm missing something. But there's the whole empty Fractured Void, where it costs 1 Million to unlock one of the hexes. That takes maybe an hour to accumulate. Then the reward is just 5% bonus? After unlocking a couple of those immediate 1 Million hexes, I thought maybe the 2 Million hexes would really start to be useful, but those are also only 5% bonus? So maybe once per hour at this point I can do something in the game. I don't remember the earlier phases being so idle. It's quite dull, knowing there are maybe hours/days to come of just unlocking these hexes for meager 5% bonuses? I don't get it.

Bug report: Offline gains are pretty messed up. If Auto-Converge is turned on, I will never get offline gains. I'll close and reopen the game later, and it will be as if the game had been paused the whole time, and no state change occurs. If I turn off Auto-Converge, the game applies offline gains as expected. This means I can't set the game to Auto-Converge at 2 Million, then come back tomorrow, because the game won't do offline gains if Auto-Converge is on. I think maybe it kind of works offline if you set the Auto-Converge amount to something very low, but it definitely doesn't work at all at higher values.

Anyway, I thought the first two phases were kind of interesting, but Phase 3 just slammed on the brakes and puts me off completely. I keep feeling like there must be some skill I'm not seeing that would make the start of Phase 3 not be a total slog.

Thank you! I really appreciate your feedback! I am working on making stage 3 more fun and less of a slog!

(1 edit)

146 prestige and i finally got to the hole but 10m is definite to much in my opinion but when is chapter 3 coming out

So I've been playing for about a week or more, but not daily, I didn't realize before that immediate convergence was an optimal strategy pre patch 1.3.5 I however saw that the white essence creation was too slow, but fast at the start so I put it to converge every 6k white essence, the AI for the pip distribution is buggy for the mixer standard upgrades, if the AI is alocated for when they are already bought, after convergence the distribution will dry secondary colors by producing tertiary as soon as possible and since you need secondary colors to buy the mixer upgrades it stops from advancing on it's own

(2 edits)

The opening animation is way too slow. Either make it faster or make it skippable. Also, it restarts if you enter or exit fullscreen while it's playing.

Some prestige bonuses aren't listed in the production screen.

The journal entries are listed in a weird order that doesn't make sense.

I imported my save and the super convergence button was gone.

Please make a button to buy things in stage 3. I can't stand clicking explore and stabilize. I've basically beaten the game but I can't stand clicking. Put a button to buy, like "press E to buy."

Just letting you know I loved this game.

Yes! Thank you for your feedback! That is a quality of life I will add!

(1 edit) (+1)

not exactly sure what stage 3 is supposed to introduce? I had the game completed on stage 2 except for super convergence and this feels more of the same. the only new thing is the fractured void and several 1 mil light nodes, i've gotten all those and nothing new still. when does this genesis forge unlock? should i see some place to use that?

to add on, i think my star chart just broke? now showing only the names but the actual nodes are all gone

"Final calibration protocol" didint do anything for me, orange purple and green were full but still had 110 pips assigned. I missed a setting?


Game start is super slow and game end is uneventful. The shift click distribution is fun, though maybe a "max, half, third" options would be more intuitive instead, since you almost always work with weird numbers.


But the overall polist is good. I like it.


Good game

Thank you for your feedback and comment! The final calibration protocol needs to be adjusted and explained better what is actually does. Will add it to the list to improve 😊

(1 edit)

Hello again. :-)

I'm very happy that you liked my feedback so I figured, I will do more if I see something.


Patch 1.3.5

1. Balance Patch
I really like the new balance changes - Now it's not possible anymore to get 5M/s of any Well/Mixer with just 1 Pip assigned.
But I noticed something strange with T1 Essences:
The "Golden Ray" has half the production rate of the other two, even if I have all the nodes allocated.




Furthermore I'm not sure why it displays "+350%" for Gold and "+800%" for the other two.
I thought it could be, that one of the x2 multipliers is not being calculated or something? But that would mean "+ 400%" for gold at least... Beats me...


2. AI PiP distribution flickering
I'm not sure what exactly causes this, but once every second or so my pip distribution "toggles" kind of...

This is the first state (Cyan, Magenta and Amber missing PiP)


And this is the second state
(Cyan, Magenta and Amber now have some, T2 Mixers and White is 0)


These two states are toggling once a second.
I double checked each time, if the Essence-PiPs are flickering too, but they aren't, same with the T1 Wells.

Edit:
I noticed, that the PiP-AI removes PiP from Mixers which are completely full. But right after removing the PiP, the mixers content will be consumed by the next tier, so it's not 100% again and the PiP will be assigned to them, on the next "tick".
This seems to be the cause.
I use the "numbers Mode" for pip distribution and those numbers are SET, why removing the PiP in the first place?


Other than that I forgot to mention something yesterday:

Stage 3 Bug/Oversight

1. Unreachable Corruption Meters outside of Matrix
Here's a screenshot I got from "out of bounds" Corruption.

You can not click and / or stabilize them.
I think, it won't be doing something harmful, but the more you know. :-)


Other than that I can already confirm that the second button for Pristine Light is clickable and the Structure texts are properly readable due to lowering the button position! Glad to see those changes so quickly. :-)

Great job! <3

At least in the web version, the game quickly forces you to zoom (pretty much forces you to by the time you get tertiaries - cyan, amber). Not only is this a bear on a touchpad - but luckily works - but also means the text on individual generators becomes unreadable :(

(+1)

So I guess I finished the 3rd Stage of the game a few minutes ago.
( I was playing the Web-Version of the game - Don't know if any of this is related to my Chrome Browser of if those Bugs exist in the Downloadable version as well)

Most of the time I enjoyed the game like...a bit too much. :-)
But then after my first Pristine Light collecting, the Fractured Void was giving me a hard time.
It's not that it was too difficult with gathering more Light or the corruption taking over the board, it was allocating all of the board itself.

As you have to:

1. "click the tile"
2. "move over to the right"
3. "hit the button"
4. "Move back to the left for the next node"
Repeat the process over and over felt like hell.

NOW, you have to do it a second time for stabilizing all tiles and remove the corruption
AND another time once you want to build your "Structures" on it.


So here's my suggestion for improvements for Stage 3 Content:

1. Make it so that a tile can be allocated by "Shift-/ or Ctrl-Clicking"
2. Stabilizing tiles with the same key comb. or a different one would be great as well
3. It would be really cool to "pre-select" one of the structures in a menu somewhere and just "click click click" the tiles I want the structures to be, as entering the menu for it every time is a bit tedious.
4. The colors of the hexagon tiles are pretty cool, but the background colors are very hard to distinguish if you're not having a strong colorful monitor.
I'm not sure if you could adjust the color a bit to make more clear which tiles are "yet to stabilize" - it was pretty hard to tell sometimes.


Furthermore I noticed a few minor bugs/design issues with the game in generel which could be interesting for you to know. :-)

1. Auto-Reset of production when switching tab or minimizing Window
For some reason there is an "auto-reset" of all colors and mixers once you change the browser tab or minimize the window. (Might be due to preventing the "Cheat" with "getting all tanks full in a blink of an eye" (Offline Calculation))
And that's basically no problem, it just bothered me once I tried to collect more Pristine Light as I minimized sometimes while allocating the tiles and didn't notice, that the production was completely off for several minutes.

2. I can not click on the second Button in the Pristine Light conversion Menu where it says "Efficient Purification" with Quintessence - even though I would get "+1B" at the moment and have all of the board allocated (The 9 Color nodes as well).

Reloading the game wasn't helpful either so I guess it's a bug.


3. Some Menu-Texts for Tile Structures are not properly readable
I noticed that once I wanted to know if the Nexus-Nodes would buff those Structure effects as well. (Most noticable in Window-Mode of the game - fullscreen works mostly fine)


4. The current I/O numbers are very odd or missing sometimes
There are two scenarios I noticed the most: 
- Input Number is displayed only (That's especially with the new Essences you need to collect for Stage 3 Content) - Very hard to balance later on.


- Both numbers are displayed, but the input number has another notation
For example (Input = 1.5k / Output = 1.422)
As the numbers get rounded (At least I think so) It's a pain to get the production right
(Imagine minimizing the browser before saving stuff in AI, so you have to do it all over again. xD)


5. Color-Arrangement of "Cyan, Magenta, Amber"
That's really a small GFX-thing but Castor75 drew a cool looking re-arrangement of those. I thought I'd repost it here:



6. The Codex is always highlighted
Don't know why, it just is.
I read through each and every entry and it's still blinking, might be some relics of the old state of the game as mine wasn't "hard-resetted" once 3rd Stage came online.



And that's all I can complain about for now. xD 
I hope I could keep the feedback constructive and you're not offended by the long list. :)


I really enjoy this game and will eagerly wait for Stage 4 to come out.
Wouldn't think that mixing some colors together would bring such a joy.
Thanks for all your time and effort putting into this! Keep up the great work and have nice rest of your day.


And you too, reader of this way too long comment! 
Thanks for reading and wasting your time. xD 

(+2)

My good player, tester and feedbacker. I truly duly love your post! It is tremendously helpful and I just love the overall time and effort you have taken to make it so clean and easy to read! Thank you Very much for this post and comment, I will take most into consideration!!!

Yellow doesn't seem to be calculating the correct amount siphoned for me after the update. My current bonuses for secondary colors are all equal for me currently (170% mixer), and even though the secondary colors all have the same amount of pips the siphoned energy from yellow is more than the other two. For example I have 40 pips each on the secondary colors, yet yellow is showing -119.9/s versus red and blue having -110.0/s.

Will look into that, it should be equally balanced, but most likely, i missed something.

Will do! Love the game by the way!

(+1)

The latest update seems to have broken the game for me. Not only does there appear to be a VRAM memory leak but trying to load the star chart just shows a black screen that persists until I reload the page.

(1 edit)

Same, my laptop literally shuts off for a sec. And when I click where the star should be (for example, Scarlet Veil), it displays this.


Just checked, and both Golden Corona and Azure Front are like this.

(1 edit)

Found a solution! Export save, hard reset, then import save back. Should work.

Kind of. It shows the stars, but it makes you reload the page every time you buy one.

Thank you for your feedback and comment, i really appreciate the testing, hleps me narrow down the issue! :)

You're Welcome! (Btw, I didn't realize until I clicked your account that you were the creator of Project Chromata) Also, whenever I use the "distribute evenly" option, it barely puts in enough (or sometimes not enough) for some mixers.

Thank you for your feedback and comment! Will look into this, as performance is key!

If it helps any, the VRAM leak and black screen for the star chart appear to be different issues. The VRAM leak happens when I click the Fractured Void button. The game as a whole starts lagging when I click it and VRAM usage starts raising. The interesting part about the VRAM leak is that for some reason, most of the leak ends up in shared VRAM instead of dedicated VRAM. Also may help to mention what browser I'm using as well. It's a Firefox fork called LibreWolf (version 139.0.1-1 specifically). The issue would likely appear on base Firefox as well, though. The primary difference between Firefox and LibreWolf is that LibreWolf is focused more on privacy an security.

ok even thoe i have auto prestige OFF its doing auto prestige 

Will look into that! does it happen while playing or when you are "offline"?

not sure to be honest i run the game in the back ground then check back and suddenly ive been prestiged 

codex after unlcokign golden constellations is stuck flashing but there is nothing to  read in it to make it stop

Will look into it, thank you for the feedback, always keep them coming!

for soem reason the  automation numbers are staying on the screen even after i close the menu

(+2)

why did you remove the option to set automation to its best settings automatically

I broke it and i really wanted to release Stage 3, as such I did a compromise to leave it our for now. It is something i will add again after it works as intended.

(+2)

What happen to the auto balancing AI? Distribute evenly is pretty useless...

(+1)

It will return in the coming patches, accidentally broke it.

(+2)

I really liked this one... but I have to agree with people that tank size feels like a bit of a downgrade because of how it slows down production.


I also wish that pip automation came online way quicker, because by the time I reached 5k light and 5 complete constellations managing my pips had felt like a chore rather than a fun gameplay mechanic for well over an hour.

That is good feedback! Thank you! 

(+3)

Super convergence is taking too long. without any more upgrades to speed it up, its kinda pointless.

(1 edit)

10 mil light is obscene. has anyone figured out how to optimize automation?

Auto-Prestige at 1k white. The more you prestige, the more you get per prestige. It took me around two to three hours, I think, of just letting it idle in the background.

(+4)

This game is very cool and I've enjoyed every second playing it but the biggest nitpick (emphasis on nitpick) that I have is how the layer 3 colours are laid out. It doesn't effect gameplay but my brain can't grasp what colours go into what especially since the layer 2 colours make sense. Like left and middle make next layer left, middle and right make next layer right and left and right make next layer middle but layer 3 is middle and right make next layer left, left and middle make next layer middle and left and right makes left which doesn't really make sense. Like I said it doesn't effect gameplay in the slightest but it does kinda bug me.

(+1)

Now that you mention it I can't unsee it. You're right. It should be Magenta, Amber, Cyan to match the previous layer :D Maybe the Dev will change it :D

(+1)

I've been thinking the same aaaaaaaaa I'm not crazyyyyyyyyyyyy

This is a great game. I hope you expand upon it because I think it has a lot of potential as a cheapish incremental game on steam :)

I really like this! I just wanted to report that when you click out of the game into a new tab/window and come back, all of the colors become full instantly. I'm not sure what's causing the bug, but figured you'd want to know.

I think I know the issue. The time calculated as being "away" isn't actually related to how long you are out of the game. It's how long you were in the game before clicking off and back in again!


So if you have the game open for 30 minutes, move to a new tab and move back to the game then you instantly get 30 minutes of offline gains. You can easily test this by keeping the game open for 30 seconds, click off and back instantly and you get 30 seconds of gains.

(+1)

i have a suggestion.

can you please add an automation option that balances output instead of pips?

i want to maximize each convergence by having all wells completely filled, but unfortunately i can't efficiently let the current automation function do that for me because i can either only fill the white well or have my pips all over the place and have the wells fill at very uneven rates...

This. I was super excited to unlock automation (because dear god did optimally balancing pips get a bit tedious after a certain point), but was kinda disappointed that it kept uselessly funneling pips into the white tank after it filled up. I'd love to see that get fixed for the full release.

(+1)

Now waiting for phase 3, this was a pretty enjoyable time passer.    All of the tank size bonuses are really useless as is.   By the time you fill up even the white tank, you could have done several more runs and the star multiplier bonuses are worth far more than the base 1 per 1000.  As you accumulate more runs, this number increases even more.

It also annoys me that you use RYB as the primary colors, when it's really RGB and CYM for secondary based on how our eyes actually detect light.  But that's me being pedantic.

(+2)

good game so far, but i noticed something strange. it seems like the game is counting active time as a background "offline timer", so if you tab out and tab back in, even for just a second, it'll count all that time you spent active as offline time. (and usually when that happens, it'll completely drain any wells that were losing color, even if the well it was filling would fill before that well would empty.

(+3)

great game :D
one suggestion; having a "respec all PIPS" button or something similar so I don't have to click every minus button on every color

(+3)

not a bad game- until you get to the point where you are grinding for the super convergence. 10m light simply takes way too long to grind for, and killed all desire to continue.

It literally took like 90 minutes of AFK with auto convergence on 1k, it's not hard.

Consumption doesnt update when the consumers are full (and therefore not consuming)

The lines overlapping their own color is weird.

(1 edit)

I got 2k white essence and its not giving me another light. That seems incorrect.

Setting White to generate for a bit seems to "fix" it, but having it say 2k without actually being 2k (and not triggering the thing) is no good.

I also noticed that buying "Star Upgrades" from the column on the right for things like "red well production" or "orange mixer more efficient with ingredients" has NO effect, just wasting Light points.

(+2)

As of 9-13-2025 (September), the export system has messed up again, and the message 'failed to copy to clipboard is shown.

(1 edit) (+1)

cool game for the most part. kind of a time-waster at the very end after all of the star chart upgrades are bought, just left hanging in the background(oh, and to the point of a previous commenter, by background i just mean in  the corner of my screen, since leaving the tab does bizzare things). Also, the 'Project: Genesis' text was not scrollable so i didn't see the directive. So i wanted to check in the codex, and it was equally unscrollable. ugh. to be clear, im playing on the web version, so such errors may be web exclusive, idk.

(1 edit)

I swear I keep losing mixer efficiency.  Are they being consolidated into "all mixer efficiency"?  That stat also doesn't seem to work.
Efficiency means 'uses less of the previous color' right?  The base amount used is 0.5/s of two different colors to make 1.0/s of the next, right?  So if I output 100/s of all three secondaries, the base used is 100/s of all three primaries, right?  Meaning if I have ANY amount of mixer efficiency, I should be using LESS than 100/s of the primaries, right?  So if I'm midgame and have +150% All Mixer Efficiency, the inputs used should be less than half that, right?

i think the base amount used is 1.2/s of two different colors to make 1.0/s of the next

(+7)

Cool game, hope to see more.

Maybe for better understanding the mixing the grafx could be rearranged.

Thank you Castor, I will take this into consideration and make a poll on discord and see what our fellow players say.

(+1)

It refuses to export save data.

Also, auto-convergence doesn't work at all when the game loses focus (which seems rather buggy in general, as I've found that clicking to a different tab for a few seconds can give me way more colors than I would have gotten in that time).

(+1)

Reached Super Convergence although that felt like an unpleasant wall in comparison to the rest of the game.  Really enjoyed what this game offered otherwise though and would love to see Stage 3.  The end-game text asks for suggestions on Stage 3, the thought that comes to mind is the option to make galaxies which unlocks new constellations and new features.  New features would be important though because as fun as Stage 1 and 2 were more of that without much difference to gameplay isn't going to maintain the fun of the game.

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