i think the automation options are nice but still too limited.
i want an option to balance pips by output, not just by equal number. because you can get the most light by making sure all color tanks are full before convergence (as far as i know) and i have to manually adjust all colors each time i get an upgrade or extra pips. i am spending so much time perfecting the ratios that i am usually just about ready to get the next sector or constellation star by the time finished balancing...
it is keeping me so busy that i can't really call this an idle game, half of the time. now if only those sectors in the fractured void were faster to unlock...
I definitely think that high yield white essence needs a bit more finagling and balancing, as it automatically putting so many pips on the first row when they fill quickly and then not reallocating the pips when those tanks are full just feels like a waste of pips and time.
idea: implement a button in the automation manual controls that puts the remaining pips you have in the proportion that they are in now, to the nearest pip. this would decrease the amount of finagling required to get the system to work perfectly, making the game on average more entertaining.
i found a bug, or rather a weird behavior that could be a bug and a little change i would like to suggest.
the bug is related to automatic converging and time warp.
i have the downloaded version of the game running in the background and the auto convergence only seems to happen whenever i switch back to the game. since this happened at least five times in a row i am quite sure this counts as a bug.
and second issue, the time warp seems to get interrupted way too easy. often when i come back to see the game progress the time warp that i clearly had running when i left had stopped itself maybe a minute or so after switching windows. meaning i have to babysit the timewarp for a while before i can leave it running, which is getting quite annoying... so i would like to suggest switching how the time warp works from running normally progression just with multiplied values, to an instant reward related to the null essence paid to progress time. this would fix the babysit issue without you having to sift through all the code to find the issue and allows for a faster progression especially in the second and third phase of the game.
and probably any future phase you will add just as much.
though the third phase does need some adjustment in general. please let players see what a field does or rewards it can give before buying it! i am quite frustrated at not being able to see where the rare and useful caches are hiding and wasting hours of idle waiting time to get the necessary light to progress. seriously, that waiting time is WAY too high! what good is getting a 5% increase in light generation for empty fields when each row of distance cost 100% more than the last and i need to explore very single field to ensure i don't miss on the impoertant rewards? if those 5% rewards would stack multiplicative or exponentially it would break even at some point but a flat bonus is pretty much useless. and i am saying this after spending around 30 hours of idling to buy just 21 fields !
please, Please fix this. and make it faster and easier to properly progress.
Stage 3 is fun, but the random early poking around in Fractured Void feels tedious for no reason. Even with the 6 million light caches, if you mess those up you're pretty much softlocked until you happen to figure out where the new constellations can be found.
So...offline farming no longer works. Unless Null Essence was supposed to REPLACE that, it seems like normal essence no longer generates while offline. On the bright side, High Yield mode now works even better, and starts filling up tanks once white essence is full.
I really love this game, but there is a bug that prevents me from going on.
Spoiler:
I can't craft pristine light. I can neither move it nor can i input the number manually. Now i can't protect my sectors and can't buy anymore without the void starting to act
do you produce the T1 shards Scarlet Light, Golden Ray and Azure Crystal? if not than that could be your problem then you need a certan amount of them plus light to make pristine light
Loving the game so far! Not sure how I got this visual bug, but the connecting lines and outlines for the stars have never appeared! I tried different browsers, and downloading the game even. Makes it hard to find what I'm planning to upgrade, but I can still see them when I have enough light to purchase. Very fun game!
when is null essence supposed to be produces? I've been leaving the tab, leaving the window, leaving the desktop even, and it doesn't generate null essence? do I need to close the tab???
edit: tried turning off the computer and it didn't generate null essence
You definitely have some sort of glitch, I can be away from the tab for 18 seconds and it works fine, I recommend copying your save and pasting it into a different browser and seeing if that's the issue
I decided to browse itch and I'm glad i did that because this game is literally pawsomes,,, Just got to the light color split (CC, GS, AR) and have had a lot of fun so far! Looking forwards to see what the game has in store. My single complaint so far is that the Cyan/Magenta/Amber placement is asymmetrical, but I doubt most people even noticed that.
<-placeholder image since once you see this it will annoy you
First time using Null, and I already like it a lot. the speedup feels great, and watching your Light jump a few million in a couple of seconds is awesome.
Got to the Void today - really enjoying this one. Story feels robust, and the idle mechanic feels really inspired.
Only criticism is that getting the PIP AI to function properly was a bit of a struggle, and I never figured out how to get the manual percentages working, so I’m just running manual flat numbers right now. Would love a mode similar to High Yield: Light Essence, but that automatically cascades the points to Cyan/Magenta/Amber when White is full, then cascades the points to Orange/Purple/Green, etc
I feel as if it could be nice to have a PIP AI to generate equal amounts of each resource. Instead of having the balanced PIP AI which means there is equal amount of PIPs it could generate the same amount of each color.
Yeah, the Balanced PIP AI would be fantastic if all the bonuses were equal, but it just makes my red/blue/yellow fill up in seconds and continues to treat them like that’s equitable.
If it helps - this is the spread I use for my own endgame Fractured Void setup. It ends up raising all of the colors just about equally, with White filling up maybe ten seconds after the others finish for maximum bonus from Purity. Set Autoconverge to its max limit, and let it rip.
I feel like I'm doing something wrong. I left the game after finishing stage 2 and after a day of playing and trying to optimize i get aprox 83k light every 3 minutes with automation. Tried some longer runs but it is always less light per minute. I want to play stage 3, but waiting 2Hours for 4M to unlock the next void sector feels like shit. Any recomendations? I have 1000 PIPSand a 120% bonus light from the void sectors. I'm doing 3 minutes runs to max the basic colors and whatever white i can get in those 3 minutes for bonus light. Thank you.
Same for me. I only do 1 minute runs because longer runs significantly reduces light/minute. Longer runs aren't more rewarding than shorter runs like the patch notes suggest.
Are you on high yield white essence? You can get significantly higher amounts by switching to balanced, and on top of that longer runs are actually more rewarding. I've been working on like 43k/min for the past couple weeks and just found that out, resonance is no joke :P
I've noticed in this update that the Secondary Color Bonuses to make them faster seems to make them drain more from the Primary Colors? Specifically my Green Mixer has a 125% bonus, and the points per second for Yellow and Blue are 5 more than that of Red with a 40p Orange, 40p Purple, and 30p Green setup.
I'm about to finish Stage 3 as I'm writing this. I was so dumb not seeing the patterns earlier. So, for anyone who's lost, I'll give you all the coordinates of the constellations and the lore coordinates.
The void is symmetrical — flip a coordinate and you'll probably find its partner. Play with the minuses and pluses, you'll get there. The most thorough approach is to circle around yourself, which is also the most costly and time-consuming if you don’t know where to go — which is what I did.
English is my second language, so sorry for any misspellings.
I've noticed quite a bit of lag in the Star Chart that wasn't there before Stage 3 was added.
I feel like there should be a little bit more direction in early stage 3? I've bought all of the 1M/2M/4M spots on the map, and so far it has felt kinda random whether or not a hex has had anything. This wouldn't be a huge problem, but having to complete multiple runs per hex just to see that the only thing it gives me is a +5% to my light feels pretty frustrating.
It'd be really nice if you could look at your manual automation templates without overwriting the current pip allocations. The current implementation is annoying enough to work with that I haven't really messed with it, which seems to be an issue since the two other AIs I have (balanced and high yield: white) both aren't nearly as efficient as they could be.
Speaking of automation... the tooltip for the balanced mode is straight-up wrong. Currently, it assigns the same number of pips to each color, regardless of whether or not that color has a full tank.
---
Having played this for a bit (both before the big update and afterwards), I really feel like there need to be more/better production speed upgrades, especially if filling up all of the tanks before prestiging is supposed to be a viable strategy.
I've been playing the game for a few days now and created an account specifically to leave this comment.
I think the setting is great, but unfortunately I have a few issues:
1. If you set it to “Manual Control” and then enter values that are below the threshold, both in terms of percentage and number, all PIPS are actually used instead of the planned values. I have 1400 PIPS available and have planned for 1320, but all 1400 are used.
2. There is a problem that some (automatic) runs take longer because the White Essence is purchased too early, and then the colors above it run out, the Updates can't be bought. There should be an option to specify the order in which the updates should be purchased. With good purchasing behavior, the run takes 03:31 minutes, with bad purchasing behavior, it takes 06:30 minutes. The yield is also worse for the longer run on Light/min.
3. It would be nice to be able to use fractions of a percent, e.g., 0.1 percent instead of 1 percent.
4. Would an automatic AI on white + the shards make sense? The AI I have unlocked so far completely ignores the shards.
5. Is the display for the values shown in patch 1.3.7 incorrect? You say it should always be displayed with 3 digits, but for some colors I have 4 digits (3 before the separator and 1 after). It would also be better to have 3 values per color: income in green, consumption in red, and the result either in green if positive or red if negative.
Nevertheless, keep up the good work and thumbs up!
P.S. If it matters:
I'm running Linux Mint Cinnamon 22.2. I'm using the 64-bit version of the Firefox browser for Linux Mint, version 143.0.1. The window is on a separate screen, and another Firefox window is on a different screen.
Just wanted to say, it's either lag or something else causing my production to go from (ex.) 72.8/s to 0.0/s. Oh, and sometimes it just shows 0.0/s despite it producing and having pips.
I absolutely love this game, one of the most enjoyable idle games I've played in my entire life, and the lore behind it along with the plot twist is just perfect. Especially for being so early in development, I really want to take a moment to truly thank you for being such a wonderful team of developers and being so hands-on and close to your game, monitoring and changing it nearly immediately in response to feedback. Thank you, truly. This game is wonderful.
Implementations that'd be awesome: maybe when undergoing efficient purification, you could control how much pristine light you want to make, so as not to drain the entirety of your light reserves (therefore keeping passive light gain from structures optimal). Also, as others have mentioned, it is a bit of a chore exploring and then stabilizing the fractured void, it would be a tremendous boon to the game if you could allow a keybind to explore/purify a sector, and also allow arrow keys to move your highlight between sectors. Also, it seems as though upgrading Void Nexus structures past level 2 is impossible for some reason (at least on the web version) and the void Nexus structures further from the forge are impossible to upgrade even once after activation.
Also, at risk of making the game yet even more challenging, a mere 500/250 of T2 essence is a HUGE bargain for anything late-game, let alone an entire sector needing activation. Maybe 500K or 250K would be a more reasonable price for an activation of the Vermillion, Fuschia, and Jade sectors?
I've having a lot of fun playing this game, its actually insane lol
minorspoiler warning for early fractured void if anyone cares lol
However I feel like I'm stuck, or I'm just missing something. I'm currently at the fractured void stage of the game, and everything's costing over 32M Light to purchase, and I barely get any Light, I've gotten everything of 16M Light and below, tried long runs for Light, but short ones still seem to be better. Got a feeling I'm missing something important, but can't figure out what.
I optimize the automation by prioritizing on primary color nodes because of buffs from early Fractured Void's star charts and tuning auto-converge to the exact value when those primary nodes are full.
Here's my ratio Maybe there is a better one but I haven't found that ratio yet
So, yeah, this isn't fun. I didn't understand the whole pristine light thing when it was introduced, and now after the patches everything is essentially 2x more expensive.
Não sei se irão traduzir isto mas deixo aqui um comentário que possa ajudar.
Me parece que vocês devem limitar a mecânica "Light Collector Array". Com apenas algumas desses bem posicionados o jogo simplesmente "quebrou" quando se atinge 1b de luz. Sugiro limitar a quantidade que possa ser construída da estrutura.
Algo que também sugiro é que indiquem a forma como se desbloqueia a Quintessência, depois de algum tempo sendo consumido pelo Vazio a capacidade de produzir simplesmente apareceu do nada, não sei se era algum problema ou se fiz algo que deveria ser feito.
Por fim, quero dizer que vocês estão de parabéns, estão criando algo muito divertido.
pretty sure the the light collector array was already addressed, there's no use for light other than unlocking sectors, this is how it was supposed to be used.
The game's still unplayable for me. My vram usage just keeps shooting up with the game open and both the fractured void and star chart pages are so laggy that they're basically unusable.
Now then, I have a question. I'm accumulating light to perform super convergence, but the button has vanished. I've tried reloading, hard resets, and various other methods, but it still won't work.
I currently have 16M light. Please help me. I wish to progress to the next phase.
Had same issue, tried all of the above until one method worked:
Downloaded 1.3.5, imported save, suddenly next stage showed properly, saved, exported back to 1.3.6 in browser.
Thinking of it, was playing fine up until yesterday when suddenly the popup/overlay on star chart disappeared, so something wonky in the 1.3.5->1.3.6 process when at that exact point in game.
Ofcs there is a chance bugs can follow with importing back and forth between versions like this so would like proper fix, but worked for now
I have all star systems except for one star on UV Nebula which allows x2 Quintessence production. I have a feeling that I should have unlocked Quintessence earlier, and I'm not sure if I'm missing something, but how am I supposed to get it? I've spent billions on exploration hoping it's a node to unlock and the corruption is killing me because I can't produce enough pristine light without Quintessence. How do I produce it?
I have all the original stars and all the upgrades up to and including "final convergence", don't really know how to get that to work and have no way to trigger the part that I think takes me to Fractured Void.
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i think the automation options are nice but still too limited.
i want an option to balance pips by output, not just by equal number. because you can get the most light by making sure all color tanks are full before convergence (as far as i know) and i have to manually adjust all colors each time i get an upgrade or extra pips. i am spending so much time perfecting the ratios that i am usually just about ready to get the next sector or constellation star by the time finished balancing...
it is keeping me so busy that i can't really call this an idle game, half of the time. now if only those sectors in the fractured void were faster to unlock...
I definitely think that high yield white essence needs a bit more finagling and balancing, as it automatically putting so many pips on the first row when they fill quickly and then not reallocating the pips when those tanks are full just feels like a waste of pips and time.
idea: implement a button in the automation manual controls that puts the remaining pips you have in the proportion that they are in now, to the nearest pip. this would decrease the amount of finagling required to get the system to work perfectly, making the game on average more entertaining.
i found a bug, or rather a weird behavior that could be a bug and a little change i would like to suggest.
the bug is related to automatic converging and time warp.
i have the downloaded version of the game running in the background and the auto convergence only seems to happen whenever i switch back to the game. since this happened at least five times in a row i am quite sure this counts as a bug.
and second issue, the time warp seems to get interrupted way too easy. often when i come back to see the game progress the time warp that i clearly had running when i left had stopped itself maybe a minute or so after switching windows. meaning i have to babysit the timewarp for a while before i can leave it running, which is getting quite annoying...
so i would like to suggest switching how the time warp works from running normally progression just with multiplied values, to an instant reward related to the null essence paid to progress time. this would fix the babysit issue without you having to sift through all the code to find the issue and allows for a faster progression especially in the second and third phase of the game.
and probably any future phase you will add just as much.
though the third phase does need some adjustment in general. please let players see what a field does or rewards it can give before buying it! i am quite frustrated at not being able to see where the rare and useful caches are hiding and wasting hours of idle waiting time to get the necessary light to progress. seriously, that waiting time is WAY too high! what good is getting a 5% increase in light generation for empty fields when each row of distance cost 100% more than the last and i need to explore very single field to ensure i don't miss on the impoertant rewards? if those 5% rewards would stack multiplicative or exponentially it would break even at some point but a flat bonus is pretty much useless. and i am saying this after spending around 30 hours of idling to buy just 21 fields !
please, Please fix this. and make it faster and easier to properly progress.
Stage 3 is fun, but the random early poking around in Fractured Void feels tedious for no reason. Even with the 6 million light caches, if you mess those up you're pretty much softlocked until you happen to figure out where the new constellations can be found.
Hi!
There's a small bug, I noticed.

If I have the "Null" menu opened and switch tabs to "The Hole", the adjustment slider for "Time Warp" keeps getting displayed.
This is not the case for the "Star Chart" or "Fractured Void" tabs though.
Best regards! :-)
I'm certain the dev won't be addressing any bugs until the completion of stage 4, which coming out around the end of the month.
Importing a save doesn't give Null Essence.
So...offline farming no longer works. Unless Null Essence was supposed to REPLACE that, it seems like normal essence no longer generates while offline.
On the bright side, High Yield mode now works even better, and starts filling up tanks once white essence is full.
THERES A METHOD TO THE MADNESS??????
Yes there is:
thanks for the picture!
now i don't have to stumble around blindly to find the useful fields!
you have saved me so many hours of idling for more light with this map
btw why are there five azure font bits
no idea. maybe it is just because of the extra lore paragraph.
the extra stars for upgrades are definitely appreciated though.
I really love this game, but there is a bug that prevents me from going on.
Spoiler:
I can't craft pristine light. I can neither move it nor can i input the number manually. Now i can't protect my sectors and can't buy anymore without the void starting to act
do you produce the T1 shards Scarlet Light, Golden Ray and Azure Crystal? if not than that could be your problem then you need a certan amount of them plus light to make pristine light
literally impossible to get them to produce enough
Loving the game so far! Not sure how I got this visual bug, but the connecting lines and outlines for the stars have never appeared! I tried different browsers, and downloading the game even. Makes it hard to find what I'm planning to upgrade, but I can still see them when I have enough light to purchase. Very fun game!
when is null essence supposed to be produces? I've been leaving the tab, leaving the window, leaving the desktop even, and it doesn't generate null essence? do I need to close the tab???
edit: tried turning off the computer and it didn't generate null essence
You definitely have some sort of glitch, I can be away from the tab for 18 seconds and it works fine, I recommend copying your save and pasting it into a different browser and seeing if that's the issue
well i just got 3k after my computer restarted and i couldn't reopen the tab, and it's giving me essence now, but it's at like 5% speed
Auto-Converge no longer seems to work while Manual Control is active. This is very annoying.
How are you supposed to stabilize a void nexus structure?
I decided to browse itch and I'm glad i did that because this game is literally pawsomes,,, Just got to the light color split (CC, GS, AR) and have had a lot of fun so far! Looking forwards to see what the game has in store. My single complaint so far is that the Cyan/Magenta/Amber placement is asymmetrical, but I doubt most people even noticed that.
<-placeholder image since once you see this it will annoy you
actual on left, symmetrical version on right
First time using Null, and I already like it a lot. the speedup feels great, and watching your Light jump a few million in a couple of seconds is awesome.
Does anyone have a fractured void save? I copied my data but forgot to actually paste it anywhere before resetting my computer...
Got to the Void today - really enjoying this one. Story feels robust, and the idle mechanic feels really inspired.
Only criticism is that getting the PIP AI to function properly was a bit of a struggle, and I never figured out how to get the manual percentages working, so I’m just running manual flat numbers right now. Would love a mode similar to High Yield: Light Essence, but that automatically cascades the points to Cyan/Magenta/Amber when White is full, then cascades the points to Orange/Purple/Green, etc
I feel as if it could be nice to have a PIP AI to generate equal amounts of each resource. Instead of having the balanced PIP AI which means there is equal amount of PIPs it could generate the same amount of each color.
Yeah, the Balanced PIP AI would be fantastic if all the bonuses were equal, but it just makes my red/blue/yellow fill up in seconds and continues to treat them like that’s equitable.
If it helps - this is the spread I use for my own endgame Fractured Void setup. It ends up raising all of the colors just about equally, with White filling up maybe ten seconds after the others finish for maximum bonus from Purity. Set Autoconverge to its max limit, and let it rip.
I feel like I'm doing something wrong. I left the game after finishing stage 2 and after a day of playing and trying to optimize i get aprox 83k light every 3 minutes with automation. Tried some longer runs but it is always less light per minute. I want to play stage 3, but waiting 2Hours for 4M to unlock the next void sector feels like shit. Any recomendations? I have 1000 PIPSand a 120% bonus light from the void sectors. I'm doing 3 minutes runs to max the basic colors and whatever white i can get in those 3 minutes for bonus light. Thank you.
Same for me. I only do 1 minute runs because longer runs significantly reduces light/minute. Longer runs aren't more rewarding than shorter runs like the patch notes suggest.
Are you on high yield white essence? You can get significantly higher amounts by switching to balanced, and on top of that longer runs are actually more rewarding. I've been working on like 43k/min for the past couple weeks and just found that out, resonance is no joke :P
I've noticed in this update that the Secondary Color Bonuses to make them faster seems to make them drain more from the Primary Colors? Specifically my Green Mixer has a 125% bonus, and the points per second for Yellow and Blue are 5 more than that of Red with a 40p Orange, 40p Purple, and 30p Green setup.
Ah! Nevermind, perhaps this is intentional with the "more ingredient efficient" bonuses.
SPOILERS for Stage 3
I'm about to finish Stage 3 as I'm writing this. I was so dumb not seeing the patterns earlier. So, for anyone who's lost, I'll give you all the coordinates of the constellations and the lore coordinates.
Scarlet Veil: 10.-10
Fragments: 3.0 5.-2 5.0 3.2
Azure Font: 0.10
Fragments: -3.3 -5.3 -1.3 -5.5 -3.5
Golden Corona: -10.0
Fragments: 0.-3 2.-5 -2.-3 0.-5
Crimson Maw: 0.20
Fragments: -2.-8 0.-9 2.-10 1.-11 -1.-10
Jade Expanse: -20.0
Fragments: -6.0 -8.2 -8.0 -6.-2
Ochre Cradle: 20.-20
Fragments: 8.-1 9.-3 11.-4 10.-2
Vermillion Locus: 20.0
Fragments: 6.-6 8.-6 8.-8 6.-8
Fuchsia Cluster: -20.20
Fragments: 0.8 2.6 0.6 -2.8
Ultraviolet Shroud: 0.-20
Fragments: -11.5 -9.9 -9.7 -9.5 -11.7
Decrypted Datapoints:
-8.-9 -15.11 9.-9 0.-19 -15.11 0.9 0.19 -9.0 -19.0 19.-19 19.0 17.-6 -9.0
(I might have missed some.)
The void is symmetrical — flip a coordinate and you'll probably find its partner. Play with the minuses and pluses, you'll get there.
The most thorough approach is to circle around yourself, which is also the most costly and time-consuming if you don’t know where to go — which is what I did.
English is my second language, so sorry for any misspellings.
Also, a bug: I can’t upgrade the Void Nexuses.
Thanks for reading. I hope it help
See you on stage 4!
Thank you for your comment!
I really appreciate the time you have taken to play my game! :)
ive been playing for quite a while, and i have some concerns
spoilers for late fractured void
i cant seem to upgrade the outer ring of void nexus structures
the PIP ai always slightly underestimates the amount of required PIPs to not run out, and i have had to manually tune the AI to fix this
EDIT: this is only on the Ethereal generators
this is a great game!
also there is nothing i can do about the corruption outside of the map
I've noticed quite a bit of lag in the Star Chart that wasn't there before Stage 3 was added.
I feel like there should be a little bit more direction in early stage 3? I've bought all of the 1M/2M/4M spots on the map, and so far it has felt kinda random whether or not a hex has had anything. This wouldn't be a huge problem, but having to complete multiple runs per hex just to see that the only thing it gives me is a +5% to my light feels pretty frustrating.
It'd be really nice if you could look at your manual automation templates without overwriting the current pip allocations. The current implementation is annoying enough to work with that I haven't really messed with it, which seems to be an issue since the two other AIs I have (balanced and high yield: white) both aren't nearly as efficient as they could be.
Speaking of automation... the tooltip for the balanced mode is straight-up wrong. Currently, it assigns the same number of pips to each color, regardless of whether or not that color has a full tank.
---
Having played this for a bit (both before the big update and afterwards), I really feel like there need to be more/better production speed upgrades, especially if filling up all of the tanks before prestiging is supposed to be a viable strategy.
Hi,
I've been playing the game for a few days now and created an account specifically to leave this comment.
I think the setting is great, but unfortunately I have a few issues:
1. If you set it to “Manual Control” and then enter values that are below the threshold, both in terms of percentage and number, all PIPS are actually used instead of the planned values. I have 1400 PIPS available and have planned for 1320, but all 1400 are used.
2. There is a problem that some (automatic) runs take longer because the White Essence is purchased too early, and then the colors above it run out, the Updates can't be bought. There should be an option to specify the order in which the updates should be purchased. With good purchasing behavior, the run takes 03:31 minutes, with bad purchasing behavior, it takes 06:30 minutes. The yield is also worse for the longer run on Light/min.
3. It would be nice to be able to use fractions of a percent, e.g., 0.1 percent instead of 1 percent.
4. Would an automatic AI on white + the shards make sense? The AI I have unlocked so far completely ignores the shards.
5. Is the display for the values shown in patch 1.3.7 incorrect? You say it should always be displayed with 3 digits, but for some colors I have 4 digits (3 before the separator and 1 after). It would also be better to have 3 values per color: income in green, consumption in red, and the result either in green if positive or red if negative.
Nevertheless, keep up the good work and thumbs up!
P.S. If it matters:
I'm running Linux Mint Cinnamon 22.2. I'm using the 64-bit version of the Firefox browser for Linux Mint, version 143.0.1. The window is on a separate screen, and another Firefox window is on a different screen.
Just wanted to say, it's either lag or something else causing my production to go from (ex.) 72.8/s to 0.0/s. Oh, and sometimes it just shows 0.0/s despite it producing and having pips.
I absolutely love this game, one of the most enjoyable idle games I've played in my entire life, and the lore behind it along with the plot twist is just perfect. Especially for being so early in development, I really want to take a moment to truly thank you for being such a wonderful team of developers and being so hands-on and close to your game, monitoring and changing it nearly immediately in response to feedback. Thank you, truly. This game is wonderful.
Implementations that'd be awesome: maybe when undergoing efficient purification, you could control how much pristine light you want to make, so as not to drain the entirety of your light reserves (therefore keeping passive light gain from structures optimal). Also, as others have mentioned, it is a bit of a chore exploring and then stabilizing the fractured void, it would be a tremendous boon to the game if you could allow a keybind to explore/purify a sector, and also allow arrow keys to move your highlight between sectors. Also, it seems as though upgrading Void Nexus structures past level 2 is impossible for some reason (at least on the web version) and the void Nexus structures further from the forge are impossible to upgrade even once after activation.
Also, at risk of making the game yet even more challenging, a mere 500/250 of T2 essence is a HUGE bargain for anything late-game, let alone an entire sector needing activation. Maybe 500K or 250K would be a more reasonable price for an activation of the Vermillion, Fuschia, and Jade sectors?
Love the new details in fractured void!!!
I've having a lot of fun playing this game, its actually insane lol
minor spoiler warning for early fractured void if anyone cares lol
However I feel like I'm stuck, or I'm just missing something. I'm currently at the fractured void stage of the game, and everything's costing over 32M Light to purchase, and I barely get any Light, I've gotten everything of 16M Light and below, tried long runs for Light, but short ones still seem to be better. Got a feeling I'm missing something important, but can't figure out what.
I optimize the automation by prioritizing on primary color nodes because of buffs from early Fractured Void's star charts and tuning auto-converge to the exact value when those primary nodes are full.

Here's my ratio
Maybe there is a better one but I haven't found that ratio yet
So, yeah, this isn't fun. I didn't understand the whole pristine light thing when it was introduced, and now after the patches everything is essentially 2x more expensive.
Não sei se irão traduzir isto mas deixo aqui um comentário que possa ajudar.
Me parece que vocês devem limitar a mecânica "Light Collector Array". Com apenas algumas desses bem posicionados o jogo simplesmente "quebrou" quando se atinge 1b de luz. Sugiro limitar a quantidade que possa ser construída da estrutura.
Algo que também sugiro é que indiquem a forma como se desbloqueia a Quintessência, depois de algum tempo sendo consumido pelo Vazio a capacidade de produzir simplesmente apareceu do nada, não sei se era algum problema ou se fiz algo que deveria ser feito.
Por fim, quero dizer que vocês estão de parabéns, estão criando algo muito divertido.
pretty sure the the light collector array was already addressed, there's no use for light other than unlocking sectors, this is how it was supposed to be used.
The game's still unplayable for me. My vram usage just keeps shooting up with the game open and both the fractured void and star chart pages are so laggy that they're basically unusable.
try google chrome. it happens to me with firefox, but works well on chrome
for whatever reason, the ai for the high yield isn't listening to me, I'm guessing that's an ongoing issue?
the void is mad tweaking bruh
is the high yield quintessence pip thing even working?
It is not working at the moment. will get it fixed soon.
What a thoroughly enjoyable game!
Now then, I have a question. I'm accumulating light to perform super convergence, but the button has vanished. I've tried reloading, hard resets, and various other methods, but it still won't work.
I currently have 16M light. Please help me. I wish to progress to the next phase.
I'm using the Chrome browser.
Had same issue, tried all of the above until one method worked:
Downloaded 1.3.5, imported save, suddenly next stage showed properly, saved, exported back to 1.3.6 in browser.
Thinking of it, was playing fine up until yesterday when suddenly the popup/overlay on star chart disappeared, so something wonky in the 1.3.5->1.3.6 process when at that exact point in game.
Ofcs there is a chance bugs can follow with importing back and forth between versions like this so would like proper fix, but worked for now
Thank you, noquiem.
It seems various issues arise when continuing to update.I take my hat off to those involved in development.
We have successfully transitioned to the next phase.This has been a tremendous help. Thank you very much.
I have all star systems except for one star on UV Nebula which allows x2 Quintessence production. I have a feeling that I should have unlocked Quintessence earlier, and I'm not sure if I'm missing something, but how am I supposed to get it? I've spent billions on exploration hoping it's a node to unlock and the corruption is killing me because I can't produce enough pristine light without Quintessence. How do I produce it?
just refresh the page and check the upgrades on the normal page
It won't work :(
Is there a node I have to unlock for it? if so, what/which coordinate(s)?
what i did was max out the star system 😅
thank you! I was missing a star in the UV shroud :p
was i supposed to reach sector(0,-19) this early?
I have all the original stars and all the upgrades up to and including "final convergence", don't really know how to get that to work and have no way to trigger the part that I think takes me to Fractured Void.
Looks like refreshing the page caused Fractured Void to appear!