Patch Notes 1.3.8
Project Chromata » Devlog
Version: 1.3.8
Date: October 2nd, 2025
Features:
- Added keyboard shortcuts to Explore, Stabilize, and Build in each sector of the Void.
- Implemented dynamic scaling and abbreviations for status boxes (PIPS, Light, Pristine Light) in the top bar for better small-screen responsiveness.
- The Upgrades button now glows when a Blueprint is available for purchase.
- Added an Import button to the Manual Allocation modal, allowing players to instantly copy their current live PIP assignments into the selected template.
- Added a slider and numerical input for precise control in the Purification recipe.
- Improved the Credits window to better highlight supporters.
Reworks:
- Light Collector Array now generates Light based on Prestige gains instead of total owned Light.
- Manual PIP Allocation now includes an ON/OFF toggle. Selecting the mode no longer automatically allocates PIPs; allocation only occurs when the toggle is ON.
- The Manual PIP Allocation modal has been completely redesigned to prioritize the Numbers mode, which is now the default when opening.
- Template selection streamlined: replaced arrows with nine direct-click number buttons (1–9).
- Landmark and Stage 3 constellation costs have been rebalanced.
- Lowered the visibility threshold for Hexgrid symbols (structures, fragments, landmarks) to show more map detail when zoomed out; maximum zoom-out reduced.
- Offline rewards now use a soft cap starting at 2 hours, with logarithmic diminishing returns.
Fixes:
- JE-C1 star description now correctly shows “White Essence production +50%” instead of incorrectly stating “more efficient.”
- The first upgrade now correctly displays +5 Max Pips instead of +10.
- Fixed: Nexus Pylons can now be upgraded to level 2 and 3.
- Fixed: Structure Constructor now applies its bonus correctly, and the UI shows the correct value.
- Fixed: Flickering of map icons in the Fractured Void after stabilizing or building.
- Fixed: Hard reset now fully clears the Fractured Void.
- Fixed: Splash animation no longer resets on window resize.
- Fixed: Splash screen now has a skip prompt.
- Fixed: Corruption can no longer spread to out-of-bound territory.
- Fixed: Stabilization Ray bonus is now applied correctly to stabilization costs.
- Fixed: Caches rewarding Pristine Light and Ethereal Shards now grant rewards correctly.
- Fixed: Net Hexgrid Bonuses section visibility is no longer tied to the Void Awakened state on the Genesis Forge.
- Fixed: Net Hexgrid Bonuses now display cumulative bonuses such as Nexus Cost Reduction and Pylon Power.
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Project Chromata
Reignite a dead universe, one color at a time.
Status | In development |
Author | GamezEternal |
Genre | Simulation, Strategy |
Tags | Clicker, Idle, Incremental, Minimalist, Narrative, Sci-fi, Singleplayer, Story Rich |
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