Patch Notes 1.3.7


Version: 1.3.7

Date: September 27, 2025

Changes:

  1. Fixed a critical bug in the 'High Yield: Quintessence' automation AI which now correctly calculates the required PIPs for a perfectly balanced zero-waste production line.
  2. Added three new strategic buildings to the Fractured Void as suggested by the community to help combat corruption and manage late-game costs.
  3. Implemented a retroactive migration script to grant new cache and blueprint rewards to players who had already explored those hexes before the content was added.
  4. Added tooltips to the Prestige tab to explain how the Purity and Resonance bonuses are calculated.
  5. Added a one-time tutorial pop-up to explain the different PIP Automation AI modes when they are first unlocked.
  6. Fixed a UI bug where the Structure Constructor's description text would incorrectly turn green when affected by a Void Nexus.
  7. Overhauled the 'Construct Structure' modal with a more compact design a logical build order and category separators to improve readability and reduce scrolling.
  8. Fixed multiple UI bugs including a text overlap in the build modal and a name collision error in the prestige tab that could cause a crash.
  9. Fixed a critical UI bug that allowed players to interact with the background map while a modal window like the Build Menu was open.
  10. Implemented a new more robust number formatting helper function to ensure a consistent '3 significant digits' display for all numbers across the game e.g. 1.23k 12.3k 123k.

Files

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