Patch Notes 1.3.7
Project Chromata » Devlog
Version: 1.3.7
Date: September 27, 2025
Changes:
- Fixed a critical bug in the 'High Yield: Quintessence' automation AI which now correctly calculates the required PIPs for a perfectly balanced zero-waste production line.
- Added three new strategic buildings to the Fractured Void as suggested by the community to help combat corruption and manage late-game costs.
- Implemented a retroactive migration script to grant new cache and blueprint rewards to players who had already explored those hexes before the content was added.
- Added tooltips to the Prestige tab to explain how the Purity and Resonance bonuses are calculated.
- Added a one-time tutorial pop-up to explain the different PIP Automation AI modes when they are first unlocked.
- Fixed a UI bug where the Structure Constructor's description text would incorrectly turn green when affected by a Void Nexus.
- Overhauled the 'Construct Structure' modal with a more compact design a logical build order and category separators to improve readability and reduce scrolling.
- Fixed multiple UI bugs including a text overlap in the build modal and a name collision error in the prestige tab that could cause a crash.
- Fixed a critical UI bug that allowed players to interact with the background map while a modal window like the Build Menu was open.
- Implemented a new more robust number formatting helper function to ensure a consistent '3 significant digits' display for all numbers across the game e.g. 1.23k 12.3k 123k.
Files
Project-Chromata 1.3.7 DL.zip 148 kB
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Project-Chromata 1.3.7.zip Play in browser
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Project Chromata
Reignite a dead universe, one color at a time.
| Status | In development |
| Author | GamezEternal |
| Genre | Simulation, Strategy |
| Tags | Clicker, Idle, Incremental, Minimalist, Narrative, Sci-fi, Singleplayer, Story Rich |
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Comments
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Super Convergence still isn't appearing-it dissappeard awhile ago. I don't want to have to restart the entire game, and I dont have a computer I can export it to to try to fix it.
Will look into it. i thought my fix was 100% clear. Please try to refresh the game if possible.
So, as it turns out-I just didn't get the cutscene. I was still able to access the fractured void fine.
In general, this is a pretty good update:The PIP management finally takes away from full tanks. It still isn't optimized-alot of the top tanks will fill up first, and then drain slightly, and then fill-but its a huge improvement.
i am unable to access the super convergence too...
i was still completing the secondary color constelations before the chapter 3 and i saw the button but didn't press it yet, and after i did a normal convergence i couldn't see the Super button anymore...
also, i'm playing browser version (i don't know if that version is different)