Patch Notes 1.3.7


Version: 1.3.7

Date: September 27, 2025

Changes:

  1. Fixed a critical bug in the 'High Yield: Quintessence' automation AI which now correctly calculates the required PIPs for a perfectly balanced zero-waste production line.
  2. Added three new strategic buildings to the Fractured Void as suggested by the community to help combat corruption and manage late-game costs.
  3. Implemented a retroactive migration script to grant new cache and blueprint rewards to players who had already explored those hexes before the content was added.
  4. Added tooltips to the Prestige tab to explain how the Purity and Resonance bonuses are calculated.
  5. Added a one-time tutorial pop-up to explain the different PIP Automation AI modes when they are first unlocked.
  6. Fixed a UI bug where the Structure Constructor's description text would incorrectly turn green when affected by a Void Nexus.
  7. Overhauled the 'Construct Structure' modal with a more compact design a logical build order and category separators to improve readability and reduce scrolling.
  8. Fixed multiple UI bugs including a text overlap in the build modal and a name collision error in the prestige tab that could cause a crash.
  9. Fixed a critical UI bug that allowed players to interact with the background map while a modal window like the Build Menu was open.
  10. Implemented a new more robust number formatting helper function to ensure a consistent '3 significant digits' display for all numbers across the game e.g. 1.23k 12.3k 123k.

Files

Project-Chromata 1.3.7 DL.zip 148 kB
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Project-Chromata 1.3.7.zip Play in browser
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Comments

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Super Convergence still isn't appearing-it dissappeard awhile ago. I don't want to have to restart the entire game, and I dont have a computer I can export it to to try to fix it.

Will look into it. i thought my fix was 100% clear. Please try to refresh the game if possible.

So, as it turns out-I just didn't get the cutscene. I was still able to access the fractured void fine. 
In general, this is a pretty good update:The PIP management finally takes away from full tanks. It still isn't optimized-alot of the top tanks will fill up first, and then drain slightly, and then fill-but its a huge improvement.

i am unable to access the super convergence too...
i was still completing the secondary color constelations before the chapter 3 and i saw the button but didn't press it yet, and after i did a normal convergence i couldn't see the Super button anymore...
also, i'm playing browser version (i don't know if that version is different)