Patch Notes 1.4.1.0


Version: 1.4.1.0

Date: November 9, 2025

Feature: 

  • Added 35 Steam Achievements to track progression, grinding, and hidden challenges. The game will check existing saves on load to grant any previously earned achievements.

Enhanced:

  • (Assault): The selected hex is now highlighted with a bright, pulsing cyan border (matching the main game's UI) and is drawn on top of all other units for clear visibility.
  • (Steam): The game will now continue to run in the background when minimized or tabbed out, rather than pausing and granting Null Essence.
  • The 'Active Monument Bonuses' section in the Void Interface is now hidden until Stage 4 is unlocked to reduce UI clutter for players in Stage 3.
  • (Assault): Stabilizer's 'Nullify' ability now supports manual targeting (similar to Resonator) and will prioritize Stasis Crystals on auto-target.
  • Added amount of Attunements left in Operations View.

Fixes:

  • The splash screen would incorrectly appear on every launch for the Steam version. The 'splashSeen' setting is now saved and loaded correctly.
  • (Assault): The Purity Field's spread distance was still 2 hexes. It has been corrected to 3 hexes to match the Pylon's increased range from update 1.4.0.1.
  • Corrected a 'ghost notification' where the Stats/Codex tab would flash yellow indefinitely for some players due to a save file desync. A cleanup script will run on load to fix affected save files.
  • The 'Welcome Back' modal will now correctly appear even if your Null Essence storage is full, informing you that you missed out on potential gains.
  • The 'Active Monument Bonuses' section in the Void Interface no longer incorrectly displays bonuses before any monuments are actually built.
  • The +/- PIP buttons in the Production view no longer scale incorrectly with zoom, ensuring they remain a consistent size relative to the tanks.
  • (Assault): Stabilizer's 'Nullify' ability will no longer target or display 'Capturing:' on an un-revealed (fog of war) Landmark.
  • (Assault): Corrected misleading Conduit description that mentioned upgrades.
  • (Assault): Resonator projectiles no longer incorrectly receive reduced damage from 'phantom' Stasis Crystals that have already been destroyed.
  • (Assault): Glitch Spawners now correctly destroy player-built structures (like Resonators or Stabilizers) when spawning new Dissonance Fonts on an occupied hex.
  • (Assault): The Fading Memory Landmark no longer crashes the game when revealed.
  • Removed a Dissonance Font that spawned next to the Nexus on The Cantor Dust map, preventing instant loss.

Files

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