Patch Notes 1.4.1.0
Project Chromata » Devlog
Version: 1.4.1.0
Date: November 9, 2025
Feature:
- Added 35 Steam Achievements to track progression, grinding, and hidden challenges. The game will check existing saves on load to grant any previously earned achievements.
Enhanced:
- (Assault): The selected hex is now highlighted with a bright, pulsing cyan border (matching the main game's UI) and is drawn on top of all other units for clear visibility.
- (Steam): The game will now continue to run in the background when minimized or tabbed out, rather than pausing and granting Null Essence.
- The 'Active Monument Bonuses' section in the Void Interface is now hidden until Stage 4 is unlocked to reduce UI clutter for players in Stage 3.
- (Assault): Stabilizer's 'Nullify' ability now supports manual targeting (similar to Resonator) and will prioritize Stasis Crystals on auto-target.
- Added amount of Attunements left in Operations View.
Fixes:
- The splash screen would incorrectly appear on every launch for the Steam version. The 'splashSeen' setting is now saved and loaded correctly.
- (Assault): The Purity Field's spread distance was still 2 hexes. It has been corrected to 3 hexes to match the Pylon's increased range from update 1.4.0.1.
- Corrected a 'ghost notification' where the Stats/Codex tab would flash yellow indefinitely for some players due to a save file desync. A cleanup script will run on load to fix affected save files.
- The 'Welcome Back' modal will now correctly appear even if your Null Essence storage is full, informing you that you missed out on potential gains.
- The 'Active Monument Bonuses' section in the Void Interface no longer incorrectly displays bonuses before any monuments are actually built.
- The +/- PIP buttons in the Production view no longer scale incorrectly with zoom, ensuring they remain a consistent size relative to the tanks.
- (Assault): Stabilizer's 'Nullify' ability will no longer target or display 'Capturing:' on an un-revealed (fog of war) Landmark.
- (Assault): Corrected misleading Conduit description that mentioned upgrades.
- (Assault): Resonator projectiles no longer incorrectly receive reduced damage from 'phantom' Stasis Crystals that have already been destroyed.
- (Assault): Glitch Spawners now correctly destroy player-built structures (like Resonators or Stabilizers) when spawning new Dissonance Fonts on an occupied hex.
- (Assault): The Fading Memory Landmark no longer crashes the game when revealed.
- Removed a Dissonance Font that spawned next to the Nexus on The Cantor Dust map, preventing instant loss.
Files
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Project Chromata
Reignite a dead universe, one color at a time.
| Status | In development |
| Author | GamezEternal |
| Genre | Simulation, Strategy |
| Tags | Clicker, Idle, Incremental, Minimalist, Narrative, Sci-fi, Singleplayer, Story Rich |
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