Patch Notes 1.3.9.4
Project Chromata » Devlog
Version: 1.3.9.4
Date: October 9, 2025
Features:
- Reworked the entire Offline Progression system.
- The old simulation system has been replaced with a new resource: Null Essence, which is generated while the game is closed/tabbed out/minimized.
- Added a new 'Null' tab to the Interface panel where players can manage this new resource.
- Added a 'Welcome Back' window that appears on game start, showing time away and Null Essence gained.
- Added Time Warp. Players can now spend Null Essence to accelerate all aspects of the game by a chosen multiplier.
- Players can now spend Null Essence to accelerate all game production by a chosen multiplier.
- All production rate displays and tank animations now correctly reflect the accelerated speed during a Time Warp.
- Added the 'Null Store' with three new permanent upgrade paths.
- Expand Null Storage: Increase the maximum amount of Null Essence you can accumulate while away.
- Temporal Resonator: Permanently increase the rate at which you generate Null Essence.
- Warp Engine Calibration: Permanently increase the maximum Time Warp speed multiplier.
Enhanced:
- Manual PIP Allocation templates (1-9) can now be renamed by clicking the active input field in the modal.",
- Added a 'Reset Fractured Void' option to the Settings > Data tab to clear exploration progress without affecting permanent unlocks (Stars/Blueprints).
- Added a critical warning modal to inform players that the Void is about to awaken.
- The template 'Import' button was renamed to 'Set from Current' for clarity, along with a descriptive tooltip.
- Added a tooltip to the Null Essence display in the top bar showing current gain rate and Time Warp information.
- Added a tooltip to Genesis Forge to explain crafting Pristine Light.
Fixes:
- The 'Press any key to skip' prompt in the splash screen was missing its logic and failing to appear.
- The tutorial visual for 'Crafting Pristine Light' was missing the Genesis Forge icon; the concentric circles are now displayed correctly in both the active tutorial and the Help Codex.
- Manual Control AI no longer erroneously resets its ON/OFF state or template selection upon refreshing or tabbing out of the game, ensuring automation persistence.
Files
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Project Chromata
Reignite a dead universe, one color at a time.
Status | In development |
Author | GamezEternal |
Genre | Simulation, Strategy |
Tags | Clicker, Idle, Incremental, Minimalist, Narrative, Sci-fi, Singleplayer, Story Rich |
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